Vector BLF
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MostTxLight.h
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// SPDX-FileCopyrightText: 2013-2021 Tobias Lorenz <tobias.lorenz@gmx.net>
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//
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <Vector/BLF/platform.h>
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#include <Vector/BLF/AbstractFile.h>
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#include <Vector/BLF/ObjectHeader2.h>
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#include <Vector/BLF/vector_blf_export.h>
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namespace
Vector {
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namespace
BLF {
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struct
VECTOR_BLF_EXPORT
MostTxLight
final :
ObjectHeader2
{
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MostTxLight
();
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void
read(
AbstractFile
& is)
override
;
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void
write(
AbstractFile
& os)
override
;
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uint32_t calculateObjectSize()
const override
;
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uint16_t channel {};
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uint16_t state {};
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uint32_t reservedMostTxLight {};
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};
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}
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}
Vector::BLF::AbstractFile
Definition
AbstractFile.h:19
Vector::BLF::MostTxLight
MOST_TXLIGHT.
Definition
MostTxLight.h:24
Vector::BLF::ObjectHeader2
Object header.
Definition
ObjectHeader2.h:22
MostTxLight.h
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