Vector BLF
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WaterMarkEvent.h
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// SPDX-FileCopyrightText: 2013-2021 Tobias Lorenz <tobias.lorenz@gmx.net>
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//
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <Vector/BLF/platform.h>
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#include <Vector/BLF/AbstractFile.h>
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#include <Vector/BLF/ObjectHeader.h>
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#include <Vector/BLF/vector_blf_export.h>
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namespace
Vector {
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namespace
BLF {
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struct
VECTOR_BLF_EXPORT
WaterMarkEvent
final :
ObjectHeader
{
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WaterMarkEvent
();
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void
read(
AbstractFile
& is)
override
;
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void
write(
AbstractFile
& os)
override
;
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uint32_t calculateObjectSize()
const override
;
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enum
QueueState
: uint32_t {
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StatusNormal = 0,
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StatusEmergency = 1,
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StatusLostData = 2
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};
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uint32_t queueState {};
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uint32_t reservedWaterMarkEvent {};
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};
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}
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}
Vector::BLF::AbstractFile
Definition
AbstractFile.h:19
Vector::BLF::ObjectHeader
Object header.
Definition
ObjectHeader.h:22
Vector::BLF::WaterMarkEvent
WATER_MARK_EVENT.
Definition
WaterMarkEvent.h:20
Vector::BLF::WaterMarkEvent::QueueState
QueueState
Definition
WaterMarkEvent.h:28
WaterMarkEvent.h
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